Nylon 3d laser printed parts and assemblies.
My first 3d print, black nylon.
Dense 3d reconstruction scan of mountainside from multiple photos, this area was about 200m wide
Meshlab routine for converting pts scan data into mesh with occlusion vertex colour
Same technique as above but on a smaller volume.
First asset for my hunting simulator, 2011 and 2014, the final model ended up around 800 vertices, fully rigged and animated.
Random animal walk pattern (speed and direction) programmed in the Irrlicht engine, this is what was generated in 10 minutes of walking.
Early version of hunting simulator, programmed in Irrlicht
A fully controllable salmon
WebGL test. Photos from a htcOne, reconstructed pointcloud and implemented as webGL.